Recent advances in surface reconstruction for 3D Gaussian Splatting (3DGS) have enabled remarkable geometric accuracy. However, their performance degrades in photometrically ambiguous regions such as reflective and textureless surfaces, where unreliable cues disrupt photometric consistency and hinder accurate geometry estimation. Reflected light is often partially polarized in a manner that reveals surface orientation, making polarization an optic complement to photometric cues in resolving such ambiguities.
Therefore, we propose PolarGS, an optics-aware extension of RGB-based 3DGS that leverages polarization as an optical prior to resolve photometric ambiguities and enhance reconstruction accuracy. Specifically, we introduce two complementary modules: a polarization-guided photometric correction strategy, which ensures photometric consistency by identifying reflective regions via the Degree of Linear Polarization (DoLP) and refining reflective Gaussians with Color Refinement Maps; and a polarization-enhanced Gaussian densification mechanism for textureless area geometry recovery, which integrates both Angle and Degree of Linear Polarization (A/DoLP) into a PatchMatch-based depth completion process. This enables the back-projection and fusion of new Gaussians, leading to more complete reconstruction.
PolarGS is framework-agnostic and achieves superior geometric accuracy compared to state-of-theart methods.
There's a lot of excellent work that was introduced about shape-from-polarization.
GNeRP extends NeRF-based surface learning to reflective scenes by introducing a Gaussian-based normal representation in SDF fields, supervised with polarization priors.
NeRSP targets reflective surface reconstruction under sparse views.
PISR improves orthographic projection via a perspective polarimetric constraint.
NeISF and NeISF++ first introduced neural rendering work that supports pBRDF decomposition modeling multi-bounce polarized light paths, and supports multiple materials, such as opaque, dielectric, dielectrics and conductors.